RobinHook is a cozy pixel-art fishing GameFi on Robinhood Chain. Sail out, dive the deep, catch fish, scale and cook them, then serve legendary sea creatures who have very strong opinions. Upgrade your rod and gear — the better your gear, the deeper you reach and the more you earn.
The full game is playable free in Demo mode — no wallet, no sign-up, purely for fun (nothing to earn, no cash-out). Want the real thing? Connect a wallet for Play & Earn: the Gold you earn feeding creatures become swappable to real $HOOK, and rare seabed treasure can pay out real tokenized GME stock. Simple concept. Addictive depth.
One cozy loop: the more you fish and feed, the more you earn. Controls — A/D move · E / Space cast · Mouse to scale & menus.






One endless ocean, five bands of depth. Your rod's reach is the only thing that decides how far down you go — and the deeper you dive, the rarer and richer the catch. No maps to unlock: just better gear.

Where every angler starts. Sunlight pours through clear water and the reef teems with easy, forgiving fish. Perfect for learning the cast, scale and cook rhythm.

Light starts to fade to blue. Bolder, plumper fish cruise the open column — steady premium catches that the Crab and Penguin pay well for.

The seabed drops into cold blue dark. Jewel-bright rarities hide in the kelp and coral — koi, rainbow fish and the slippery reef octopus. The Mermaid’s favourites live here.

Pitch dark and crushing. Deep-water duelists patrol here — the blistering swordfish, the anglerfish’s glow, and the frost-scaled Glacier Titan. Only strong rods reach this far.

Where light dies and the colossi of the deep drift in the dark. Only the finest rods survive the pressure — and the Leviathan and Abyssal Horror wait for those who make it. The Sea Serpent’s prize catches.
Scattered on the seabed at every depth you’ll also snag loot — drift into it and it’s yours (it fills a bucket slot, but skips scaling):

Clutter of the deep. Worth a few Gold recycled — but it takes up a bucket slot, so a bigger bucket helps.

A lustrous find worth a handful of Gold — and every so often, a claim on real tokenized GME stock. Keep an eye out for the shimmer.

Crack it open on deck for Gold — or, if fortune favours you, a piece of real tokenized GME stock.

The ocean’s rarest haul. A big Gold payout inside — and the best chance of all to strike a real tokenized GME claim.
Eight creatures in a rising cycle. Each demands a minimum fish rarity — and the bigger the fish, the more it fills: a cooked Common is 1 feed, Uncommon 2, Rare 3, Epic 4, a Legendary a full 5. So the deeper and rarer you fish, the fewer catches you need. Save your rarest fish for the creatures that demand them.
The last two are bosses: the Kraken wants a specific Reef Shark, the Sea Dragon the mighty Leviathan — clear them to level up into a harder, richer cycle. And no dead-ends: a creature never asks for a fish your rod can’t yet reach — it scales its craving to your gear, and upgrading your rod unlocks its true, top-paying demand.
Every fish of the deep — where it swims, how it scales, and who to serve it to.
Six things that separate a good angler from a rich one.
Scale slowly and evenly, then hit the green zone when you cook. A Perfect meal flashes "PERFECT" and pays a multiplier. Rushing damages the fish and tanks the price.
Spend early Gold on rod range, not flashy extras. Longer line unlocks deeper water, rarer fish and bigger payouts. Every other upgrade compounds on top of that reach.
Creatures often crave a specific fish — a card shows what they want. Serve exactly that and your Gold double. Watch the request before you cook.
Miss the green window and the meal burns and is lost — catch wasted. Slow down; a Perfect cook is worth far more than a fast one.
The Leviathan is the biggest single payout in the deep. Don't feed it to the Otter for pocket change — hold it for the Sea Serpent. Her tip dwarfs everything.
Dives cost energy that refills over time. Claim your daily reward to top up and grow your streak — each day back stacks a bigger bonus.
Everything upgrades in-game with Gold you earn. Your rod sets how deep — and how rare — you fish; the rest of your kit makes every dive smoother and richer.






Your full kit — upgrade the pieces that fit your style:

The heart of the game. A stronger rod dives deeper, and depth is what unlocks rarer fish. Six tiers, Wood to Iridium.

How many fish you can hold before you auto-reel. Pail (3) → Cooler (12). Loot fills bucket slots too, so size up as you go deep.

An accessory that widens how close you must get to snag a fish. Bigger hooks make hooking — especially fast, darting fish — far easier.

More line means more seconds underwater per trip — up to +15s. Longer dives = more fish and more chances at deep loot.

Worm, Spinner, Glow Jig, Mythic Lure — each biases the catch toward rarer fish. Swap freely to target what a creature craves.

A better burner widens the green “Perfect” timing band when you cook, so more of your catch comes out flawless (and worth more).

Rusty → Sharp → Fillet → Master Blade — sharper blades glide through scales, lowering the chance you butcher a fish to bones by scaling too fast or straying off it.

Leveling the angler raises your Gold multiplier on every sale and extends your energy reach — the steady long-game upgrade.
Two ways to play. Demo is the whole game, free, just for fun. Play & Earn — connect a wallet and pick a captain name — is where the rewards are real.
The complete game, free forever. Gold here are pure gameplay currency for gear — they don’t earn, don’t swap, and don’t cash out. Play, relax, learn the deep. Nothing on the line.
Now it counts. The Gold you earn feeding sea creatures become swappable to real $HOOK, and seabed treasure can pay real tokenized GME stock straight to your vault.

Serve creatures the fish they crave and the Gold you earn are logged as verified, swappable earnings. Match a craving for a double payout. Only feeding earns — and only in Play & Earn. Season 1 rate: 1 Gold = 50 $HOOK (buy Gold back at 75). Only server-verified earnings swap — demo & in-game Gold is gear currency and editing a save does nothing.

A coming update turns rare seabed loot into real tokenized GME stock — crack a chest, geode or pearl for a chance at a GME claim, redeemable to your wallet. Not live yet: for now Play & Earn rewards are paid in $HOOK; the GME reserve goes on-chain before stock payouts switch on.

Every real reward — $HOOK earnings and GME payouts alike — is decided and capped by the server, never the client. Editing a local save earns nothing. Daily and pool ceilings keep it sustainable and honest.
Ranked play is burn-to-play: pick a bundle and burn $HOOK to enter the season. Bigger bundle = a bigger share of the prize pool + better perks. Casual mode stays free. Every entry splits 50% to the prize pool · 30% burned forever · 20% treasury. The reward pool itself is funded by creator fees from every $HOOK trade — the more the token trades, the bigger the rewards.
| Bundle | Burn $HOOK | Prize-pool share | Starting coins | Daily earn cap | Unlocks |
|---|---|---|---|---|---|
| Deckhand | 5,000 | 1× | 500 | 50,000 | Starter rig (bamboo rod) |
| Sailor | 100,000 | 20× | 12,000 | 160,000 | + hook upgrade |
| Mate | 250,000 | 50× | 32,000 | 300,000 | + full basic rig (bucket, reel) |
| Skipper | 500,000 | 100× | 70,000 | 600,000 | + stainless rod + rare bait |
| Captain | 1,000,000 | 200× | 150,000 | 1,000,000 | + coral rod + sonar |
| Commodore | 2,000,000 | 400× | 320,000 | 2,000,000 | + goldy rod + deep radar |
| Admiral | 5,000,000 | 1000× | 850,000 | 5,000,000 | + iridium rod + VIP + all gear |
Prize-pool share is weighted by stake × play — stake bigger and play well to win more at season end. Daily earn cap is your personal ceiling; the live pool is the true limit — rewards scale to what trading fees have funded, so the pool can never run dry.
$HOOK is the beating heart of RobinHook on Robinhood Chain — a fair-launched utility token with demand wired straight into gameplay. Every angler is a buyer.
Every upgrade, every tier, every deeper dive runs on $HOOK. Demand is baked into the core loop and grows with every new angler.
Upgrades, gear and expeditions continuously pull $HOOK out of circulation. As the fleet grows, scarcity works for holders.
The $HOOK you earn is paid from a reward pool funded two ways: creator fees from every $HOOK trade flow straight into the pool, and 50% of every burn-to-play entry tops it up. Rewards track real activity — not printed from thin air. More trading and more players, bigger pool, bigger rewards.
Everyone earns by playing — fish, cook, feed. Bounded emission and real sinks keep the token sustainable, never farmed to zero.
No private rounds, no team unlocks, no insider dump. $HOOK launches on pons — everyone enters on the same terms.
Only earnings the server validates swap to $HOOK. In-game Gold is gear currency — tampering a local save earns you nothing.
More players, more demand, more burns, a stronger token, more players. The loop feeds itself.
No pre-seed, no printed emissions. The Play & Earn reward pool is funded by creator fees from every $HOOK trade plus 50% of every burn-to-play entry — rewards track real activity, and the on-chain pool can never pay out more than it holds (max 5% drawn per day). More trading and more players, bigger pool, bigger rewards. Publicly auditable on-chain.
available at launchavailable at launchavailable at launchavailable at launchVerify it yourself: the Reward Reserve holds the $HOOK that pays players, and every ranked entry burns $HOOK on-chain via the GameVault. Payouts are server-verified and settled on-chain — each cash-out shows its transaction hash.
Every season resets and the top anglers split the prize pool. Season 1 is live — here are the top earners right now, ranked by $HOOK earned.
RobinHook isn’t a one-and-done drop. Every month ships a content patch — fresh things to catch, cook, feed and chase, so the deep keeps getting deeper.
More legendary sea beasts to feed — each with its own cravings and richer payouts.
Fresh species across every depth — new trophies to log in your almanac.
New waters and biomes to sail — deeper zones with their own moods and hauls.
New lures that bias the catch toward rarer, weirder fish you can’t reach today.
Fresh captains with their own perks and earn multipliers to unlock.
Limited-time events, seasonal resets and prize pools keep the harbor buzzing.
Yes. The full game is playable free in Demo mode — no wallet, no sign-up. Demo is purely for fun: nothing to earn, nothing to cash out. To earn real rewards you connect a wallet and switch to Play & Earn.
Demo is the whole game, free, just for fun — Gold is gameplay currency only and never swap or cash out. Play & Earn (connect a wallet + pick a captain name) is where it's real: the Gold you earn feeding creatures become swappable to $HOOK. (Tokenized GME stock from treasure is a coming update — $HOOK is live now.)
Play in Play & Earn mode (wallet connected). Feed sea creatures the fish they crave — those earnings are verified by the server and swap to real $HOOK. Feeding is what earns; casting and cooking are the path to it.
Coming soon. A planned update lets rare seabed loot — chests, geodes, pearls — pay a claim on real tokenized GME (GameStop) stock, redeemable to your wallet. It switches on once the GME reserve is funded on-chain (publicly verifiable). Right now, Play & Earn rewards are paid in $HOOK — treasure gives Gold until stock payouts go live.
No NFT ever. You can play the entire game with no wallet in Demo. You only connect a wallet for Play & Earn — to bank swappable $HOOK earnings and collect GME treasure.
The native reward and utility token of RobinHook on Robinhood Chain. You earn it by playing and spend it to upgrade your gear.
Yes — it's two-way. Cash out in-game currency to $HOOK, or top up with $HOOK to buy Gold and upgrade your gear. Try the Swap page.
Robinhood Chain. $HOOK fair-launches via pons.
A/D to move your fisherman, E or Space to cast, and the mouse to scale fish and use menus. Best played on desktop.
Not yet — the game is desktop-only for now. Mobile support is coming in the next update. (The site, docs and swap already work great on mobile.)
Demo progress saves locally on your device. Earn-mode progress lives on-chain once launched.
At the $HOOK token launch. Follow us for the date.